Ronda game examples, play by play
By The Atlas Carta teamUpdated on ✓ Rules checked in the app
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Example 1 (2 vs 2): from B'wahed to B'3echra
First deal of a round, empty table. West deals: South plays first, West last. Nobody has a declaration. The hands:
3 of coins
6 of cups
Ace of swords
5 of clubs
3 of cups
6 of clubs
Rey of swords
4 of coins
3 of swords
7 of coins
Cabal of cups
2 of clubs
3 of clubs
Sota of coins
7 of cups
2 of swords
First round: the chain of 3s
- South: 3 of coins. Nothing to take. Table: 3.
- East: 3 of cups, right after: B'wahed, 1 point in play for East-West. The two 3s form the pile, which stays in the middle.
- North: 3 of swords: B'khemsa, 5 points in play, now for your team.
- West: 3 of clubs, the fourth one: B'3echra, 10 points. West takes all four 3s at once and the table is empty: Missa, +1. East-West score 11 points.
Second round: B'wahed, Missa and a long run
- South: 6 of cups. Nothing to take. Table: 6.
- East: 6 of clubs: another B'wahed (1 point in play).
- North: 7 of coins. A different value: the chain stops. East scores 1 point and takes the two 6s; the table is empty, Missa: 2 points for East-West. North's 7 is then laid on its own: it does not join the pile.
- West: Sota of coins. Nothing to take. Table: 7, 10.
- South: Ace of swords. Table: 7, 10, 1.
- East: Rey of swords. Table: 7, 10, 1, 12.
- North: Cabal of cups. Table: 7, 10, 1, 12, 11. Without meaning to, North has just completed the run 7-10-11-12.
- West: 7 of cups. He takes the 7 and the whole run: Sota, Cabal, Rey (7 is followed by 10). Only the Ace is left. No Missa.
Last round: the dealer's protected card
- South: 5 of clubs. Table: 1, 5.
- East: 4 of coins. Table: 1, 5, 4.
- North: 2 of clubs, his last card. Table: 1, 5, 4, 2.
- West: 2 of swords: B'wahed on North's 2. It is the last card of the deal: the next deal cuts the chain, so nobody can answer. West scores 1 point and takes both 2s (no 3 on the table, so the run stops). Ace, 5 and 4 remain for the next deal.
| South-North | East-West | |
|---|---|---|
| Plays and Missas | 0 | B'3echra + Missa 11, B'wahed + Missa 2, B'wahed 1 |
| Points | 0 | 14 |
| Cards collected | 0 | 13 |
Example 2 (1 vs 1): the round comes down to the last card
Fifth and last deal of a head-to-head round. The Opponent deals: you play first. Score: You 22, Opponent 25. You have already collected 16 cards (including the 5 of swords), the Opponent 14. On the table: 6 of swords and Rey of cups.
5 of coins
5 of clubs
Cabal of coins
3 of cups
5 of cups
Cabal of swords
2 of coins
2 of clubs
Two Rondas: the type is not enough to name a winner, so the values will be compared at the end of the deal. Play begins.
- You: 5 of coins. A trap: you know the 5 of swords is already in your pile, so only one 5 is still hidden. Table: 6, 12, 5.
- Opponent: 5 of cups, B'wahed (1 point in play). The pile gathers the two 5s and the run above them: the 6.
- You: 5 of clubs, B'khemsa (5 points in play). The fourth 5 is in your pile: no B'3echra is possible, this gain is safe.
- Opponent: 2 of coins. The chain stops: you score 5 points (27) and take 5, 5, 5 and 6. His 2 stays on the table: 12, 2.
- You: 3 of cups. Your Cabal would have offered a B'wahed with the Rey thrown in; the 3 is the lesser evil. Table: 12, 2, 3.
- Opponent: Cabal of swords. A mistake: he could have taken the 2 and 3 with his other 2. Table: 12, 2, 3, 11.
- You: Cabal of coins, B'wahed (1 point in play), with the Rey in the pile.
- Opponent: 2 of clubs, the very last card. Your chain stops: +1 (28) and you take Cabal, Cabal and Rey. His 2 then takes the 2 and the 3 and clears the table, but no Missa: it is the last card of the round, played by the dealer.
| You | Opponent | |
|---|---|---|
| Score before the deal | 22 | 25 |
| B'khemsa, B'wahed | +6 | 0 |
| Declarations (Ronda of 5s vs Ronda of 2s) | +2 | 0 |
| Cards collected | 23 → +3 | 17 → 0 |
| Final score | 33: you win | 25 |
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Example 3 (2 vs 2): four declarations, one winner
First deal of a round: everyone holds a combination and everyone declares it:
7 of cups
7 of coins
Ace of clubs
4 of swords
2 of coins
2 of cups
Cabal of clubs
Cabal of swords
3 of coins
3 of cups
3 of swords
Rey of clubs
Rey of coins
Rey of cups
5 of swords
6 of cups
- Partners do not compete: North's Tringa represents South-North; for East-West, West's Ronda of Reyes is stronger than East's Double Ronda (12 against 11).
- A Tringa beats any Ronda: South-North take the value of every declaration, 1 + 2 + 5 + 1 = 9 points.
- Only one team holds a Tringa: the winner is certain from the type alone, so the 9 points are scored straight away, without revealing the values.
| Declarations made | Winner | Points |
|---|---|---|
| All of them (what happened) | North’s Tringa | 9 for South-North |
| North passes | West’s Ronda of Reyes | 4 for East-West (1 + 2 + 1) |
| North and South pass | West’s Ronda of Reyes | 3 for East-West |
| Only South and East declare | East’s Double Ronda (Cabal > 7) | 3 for East-West |
Lessons from these three deals
- A chain pays only its last player: 1, 5 or 10, plus the Missa if the table is cleared.
- Counting the copies of each value tells you whether a B'khemsa is safe or risky.
- The last card of every deal, the dealer's, is safe from any answer.
- A card left on its own can complete a run for the next player.
- The best declaration takes everything: a small Ronda can feed your opponent.
- The end-of-round card bonus can push you past 33.
To go further: the strategy tips, the scoring table and the Ronda quiz to check you have it all.
Frequently asked questions
How many points can a single play score in Ronda?
Up to 11: a B'3echra (10 points) whose capture clears the table adds a Missa (+1). Declarations are counted separately.
Why doesn't the player who makes the B'khemsa always score?
Because only the last player in the chain scores. If the next player lays the fourth copy, his B'3echra is what counts, and the B'khemsa earns nothing.
Can you win the game with the card count?
Yes. The end-of-round bonus (1 point per card above 20) is added to the score: if it takes you to 33, you win the game.
Read also
Other games on Atlas
- ToutiTrick-taking and bidding card game (bids from 70 to 230) for 4 players in 2 teams, played with a 40-card Spanish deck; the first team to 600 points wins.
- RummyRummy game with two 52-card decks and jokers: you lay down runs (Suivi, e.g. 7♥ 8♥ 9♥) and sets (Tria, e.g. 9♠ 9♥ 9♦). Simple, Rummy 51 and Rummy 71 modes, 1 vs 1 or 2 vs 2.
- BeloteTrick-taking game with trumps and declarations, for 4 players in 2 teams of 2. Moroccan variant with 32 Spanish cards to 1,000 points, or French variant with 32 French-suited cards to 1,000 points.
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How to read these examples
With four players, seats are named as at a real table: South (you), East, North (your partner, opposite) and West. Play goes counter-clockwise, so the order is South, East, North, West when West deals. With two players, it is simply You and the Opponent.