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Atlas Carta — Touti, Ronda, Rami, Belote

Ronda game examples, play by play

By The Atlas Carta teamUpdated on ✓ Rules checked in the app

The rules of Ronda really click when you see them in action. Here are three complete deals, built to show situations that come up again and again: a chain that climbs all the way to a B'3echra, a 1 vs 1 round decided on the very last card, and a deal where four declarations collide. Every play follows the Ronda rules used in the Atlas Carta app.

How to read these examples

With four players, seats are named as at a real table: South (you), East, North (your partner, opposite) and West. Play goes counter-clockwise, so the order is South, East, North, West when West deals. With two players, it is simply You and the Opponent.

  • The table is the list of face-up cards in the middle, in the order they were played.
  • Only the value matters: suits (coins, cups, swords, clubs) are given just to follow the cards.
  • Points “in play” in a chain are only won when it stops, by the last player in the chain.

Example 1 (2 vs 2): from B'wahed to B'3echra

First deal of a round, empty table. West deals: South plays first, West last. Nobody has a declaration. The hands:

  • 3 of coins3 of coins
  • 6 of cups6 of cups
  • Ace of swordsAce of swords
  • 5 of clubs5 of clubs
South (you): 3, 6, Ace and 5.
  • 3 of cups3 of cups
  • 6 of clubs6 of clubs
  • Rey of swordsRey of swords
  • 4 of coins4 of coins
East: 3, 6, Rey and 4.
  • 3 of swords3 of swords
  • 7 of coins7 of coins
  • Cabal of cupsCabal of cups
  • 2 of clubs2 of clubs
North (your partner): 3, 7, Cabal and 2.
  • 3 of clubs3 of clubs
  • Sota of coinsSota of coins
  • 7 of cups7 of cups
  • 2 of swords2 of swords
West (dealer): 3, Sota, 7 and 2.

First round: the chain of 3s

  1. South: 3 of coins. Nothing to take. Table: 3.
  2. East: 3 of cups, right after: B'wahed, 1 point in play for East-West. The two 3s form the pile, which stays in the middle.
  3. North: 3 of swords: B'khemsa, 5 points in play, now for your team.
  4. West: 3 of clubs, the fourth one: B'3echra, 10 points. West takes all four 3s at once and the table is empty: Missa, +1. East-West score 11 points.

Second round: B'wahed, Missa and a long run

  1. South: 6 of cups. Nothing to take. Table: 6.
  2. East: 6 of clubs: another B'wahed (1 point in play).
  3. North: 7 of coins. A different value: the chain stops. East scores 1 point and takes the two 6s; the table is empty, Missa: 2 points for East-West. North's 7 is then laid on its own: it does not join the pile.
  4. West: Sota of coins. Nothing to take. Table: 7, 10.
  5. South: Ace of swords. Table: 7, 10, 1.
  6. East: Rey of swords. Table: 7, 10, 1, 12.
  7. North: Cabal of cups. Table: 7, 10, 1, 12, 11. Without meaning to, North has just completed the run 7-10-11-12.
  8. West: 7 of cups. He takes the 7 and the whole run: Sota, Cabal, Rey (7 is followed by 10). Only the Ace is left. No Missa.

Last round: the dealer's protected card

  1. South: 5 of clubs. Table: 1, 5.
  2. East: 4 of coins. Table: 1, 5, 4.
  3. North: 2 of clubs, his last card. Table: 1, 5, 4, 2.
  4. West: 2 of swords: B'wahed on North's 2. It is the last card of the deal: the next deal cuts the chain, so nobody can answer. West scores 1 point and takes both 2s (no 3 on the table, so the run stops). Ace, 5 and 4 remain for the next deal.
Example 1 after the first deal
South-NorthEast-West
Plays and Missas0B'3echra + Missa 11, B'wahed + Missa 2, B'wahed 1
Points014
Cards collected013

Example 2 (1 vs 1): the round comes down to the last card

Fifth and last deal of a head-to-head round. The Opponent deals: you play first. Score: You 22, Opponent 25. You have already collected 16 cards (including the 5 of swords), the Opponent 14. On the table: 6 of swords and Rey of cups.

  • 5 of coins5 of coins
  • 5 of clubs5 of clubs
  • Cabal of coinsCabal of coins
  • 3 of cups3 of cups
Your hand: two 5s, a Cabal and a 3. You declare a Ronda.
  • 5 of cups5 of cups
  • Cabal of swordsCabal of swords
  • 2 of coins2 of coins
  • 2 of clubs2 of clubs
The Opponent's hand: 5, Cabal and two 2s. He declares a Ronda too.

Two Rondas: the type is not enough to name a winner, so the values will be compared at the end of the deal. Play begins.

  1. You: 5 of coins. A trap: you know the 5 of swords is already in your pile, so only one 5 is still hidden. Table: 6, 12, 5.
  2. Opponent: 5 of cups, B'wahed (1 point in play). The pile gathers the two 5s and the run above them: the 6.
  3. You: 5 of clubs, B'khemsa (5 points in play). The fourth 5 is in your pile: no B'3echra is possible, this gain is safe.
  4. Opponent: 2 of coins. The chain stops: you score 5 points (27) and take 5, 5, 5 and 6. His 2 stays on the table: 12, 2.
  5. You: 3 of cups. Your Cabal would have offered a B'wahed with the Rey thrown in; the 3 is the lesser evil. Table: 12, 2, 3.
  6. Opponent: Cabal of swords. A mistake: he could have taken the 2 and 3 with his other 2. Table: 12, 2, 3, 11.
  7. You: Cabal of coins, B'wahed (1 point in play), with the Rey in the pile.
  8. Opponent: 2 of clubs, the very last card. Your chain stops: +1 (28) and you take Cabal, Cabal and Rey. His 2 then takes the 2 and the 3 and clears the table, but no Missa: it is the last card of the round, played by the dealer.
End of round in example 2
YouOpponent
Score before the deal2225
B'khemsa, B'wahed+60
Declarations (Ronda of 5s vs Ronda of 2s)+20
Cards collected23 → +317 → 0
Final score33: you win25

Example 3 (2 vs 2): four declarations, one winner

First deal of a round: everyone holds a combination and everyone declares it:

  • 7 of cups7 of cups
  • 7 of coins7 of coins
  • Ace of clubsAce of clubs
  • 4 of swords4 of swords
South: a Ronda of 7s (1 point).
  • 2 of coins2 of coins
  • 2 of cups2 of cups
  • Cabal of clubsCabal of clubs
  • Cabal of swordsCabal of swords
East: a Double Ronda, Cabals and 2s (2 points).
  • 3 of coins3 of coins
  • 3 of cups3 of cups
  • 3 of swords3 of swords
  • Rey of clubsRey of clubs
North: a Tringa of 3s (5 points).
  • Rey of coinsRey of coins
  • Rey of cupsRey of cups
  • 5 of swords5 of swords
  • 6 of cups6 of cups
West: a Ronda of Reyes (1 point).
  • Partners do not compete: North's Tringa represents South-North; for East-West, West's Ronda of Reyes is stronger than East's Double Ronda (12 against 11).
  • A Tringa beats any Ronda: South-North take the value of every declaration, 1 + 2 + 5 + 1 = 9 points.
  • Only one team holds a Tringa: the winner is certain from the type alone, so the 9 points are scored straight away, without revealing the values.
The same deal if the players had chosen differently
Declarations madeWinnerPoints
All of them (what happened)North’s Tringa9 for South-North
North passesWest’s Ronda of Reyes4 for East-West (1 + 2 + 1)
North and South passWest’s Ronda of Reyes3 for East-West
Only South and East declareEast’s Double Ronda (Cabal > 7)3 for East-West

Lessons from these three deals

  1. A chain pays only its last player: 1, 5 or 10, plus the Missa if the table is cleared.
  2. Counting the copies of each value tells you whether a B'khemsa is safe or risky.
  3. The last card of every deal, the dealer's, is safe from any answer.
  4. A card left on its own can complete a run for the next player.
  5. The best declaration takes everything: a small Ronda can feed your opponent.
  6. The end-of-round card bonus can push you past 33.

To go further: the strategy tips, the scoring table and the Ronda quiz to check you have it all.

Frequently asked questions

How many points can a single play score in Ronda?

Up to 11: a B'3echra (10 points) whose capture clears the table adds a Missa (+1). Declarations are counted separately.

Why doesn't the player who makes the B'khemsa always score?

Because only the last player in the chain scores. If the next player lays the fourth copy, his B'3echra is what counts, and the B'khemsa earns nothing.

Can you win the game with the card count?

Yes. The end-of-round bonus (1 point per card above 20) is added to the score: if it takes you to 33, you win the game.

Read also

Other games on Atlas

Play Ronda online

On iOS and Android, play all four games online and invite your friends to a private table.