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Atlas Carta — Touti, Ronda, Rami, Belote

Rummy variations

By The Atlas Carta teamUpdated on ✓ Rules checked in the app

Rummy is not one game, it is a family. From one table to the next, the number of cards, the opening threshold and the role of the joker all change. This page first presents the three variants and two formats of the Atlas Carta app, then the best-known members of the rummy family around the world, so you always know what the player across the table is talking about.

The app’s three variants

Simple, Rummy 51 and Rummy 71 compared
SimpleRummy 51 (Talaj 51)Rummy 71 (Talaj 71)
Pack106 cards (2 jokers)108 cards (4 jokers)106 cards (2 jokers)
Cards in hand13 · dealer 1414 · dealer 1514 · dealer 15
Deal3, then 2 at a time2 at a time2 at a time
Laying downAll at once, to go outOpening, then free meldsOpening, then free melds
RequirementA run (8♠ 9♠ 10♠) and a set (6♠ 6♥ 6♣)51 points, nothing else71 points, run (3♣ 4♣ 5♣) and set (4♠ 4♥ 4♦) without jokers
JokerAllowed everywhereWorth the card it replacesOutside the 71, laid on top
Discard pileFree to takeTaken to lay down that turnTaken to lay down that turn
TournanteYesYesYes
Adding to others’ meldsNoYesYes
Loser’s penaltyA fixed 100 (200 for the team in 2 vs 2)Cards in hand, 100 if nothing laid downCards in hand, 100 if nothing laid down

Simple rummy

Melds stay hidden in your hand until you go out: you lay down everything but one card, with at least one Suivi or run (2♠ 3♠ 4♠) and one Tria or set (Q♠ Q♥ Q♦), then discard the last card. The tournante exists here too, and scoring is fixed: each loser takes 100 points, whatever their cards. Ideal for beginners. → Simple rummy rules

Rummy 51 (Talaj 51)

Your first lay-down must be worth at least 51 points, with no required meld, and the joker is worth the card it replaces. After that you lay down and build on the whole table. The threshold rises: opponents must make the first opening’s total + 1. → Rummy 51 rules

Rummy 71 (Talaj 71)

To open: 71 points, a run (5♥ 6♥ 7♥) and a set (4♠ 4♥ 4♦), no jokers. Jokers can be laid on top and raise the bar for your opponents. The most tactical version. → Rummy 71 rules

Two formats: 1 vs 1 or 2 vs 2

Rummy formats in the Atlas Carta app
1 vs 12 vs 2
Players2, face to face4, partners opposite each other
Who paysThe loser (100 in Simple, their hand in Rummy 51 and 71)The opposing team: 200 in Simple, both hands in Rummy 51 and 71
Partner of an opened player—Lays down with no threshold (Rummy 71: with a run (6♦ 7♦ 8♦) without a joker, the app’s current rule)
Game lost at300 points in Simple or 251 in Rummy 51 and 71600 points in Simple, 351 in Rummy 51 or 451 in Rummy 71

2 vs 2 is the app’s big specialty: few online rummy games offer it. All its rules are in partners rummy.

What never changes, whatever the variant

Before comparing, it helps to know what the three variants share. The melds are the same everywhere: the Suivi or run (4♠ 5♠ 6♠), at least three cards in sequence in one suit, and the Tria or set (8♠ 8♥ 8♦), three or four cards of the same rank in all different suits. The Ace goes low (A-2-3) or high (Q-K-A), never both: K-A-2 is refused. One joker per meld, and a discarded joker is never taken back.

  • The rhythm of a turn: one draw (stock or discard pile), lay-downs if the variant allows them, one discard.
  • The dealer gets one extra card and plays their first turn without drawing.
  • The first round of turns: nobody lays anything down until play returns to the dealer.
  • The tournante: the dealer’s first discard is set aside; during that first round, everyone may take it instead of drawing. A joker is never the tournante.
  • The last card: with a single card in hand, you draw from the stock, taking neither the discard pile nor the tournante.
  • The closing card: you always keep at least one card, and discarding it is how you win the round.
  • Empty stock: the discard pile, except its top card, is shuffled and becomes the new stock.

Switching variants doesn’t mean relearning everything: only the way you lay down (all at once or turn by turn), the opening requirement and the penalty scale change. All the shared details are in the complete rummy rules.

Simple or Rummy 51/71: two ways of thinking about a round

The real divide is not between 51 and 71, but between Simple and the two opening variants (also called Talaj). In Simple the table stays empty until the end: you see nothing of your opponents’ hands, you can’t build on anyone’s melds, and the round is a pure race. In Rummy 51 and 71 the table fills up bit by bit: every lay-down reveals part of your hand, and every meld on the table becomes a place where everyone can add cards, opponents included.

What choosing between Simple and an opening variant changes
QuestionSimpleRummy 51 and Rummy 71
What do you see of your opponents’ hands?Nothing, until they go outTheir lay-downs, turn by turn
Can you take the discard?Yes, freelyOnly to lay that card down the same turn
When is the joker useful?Everywhere, no conditionsRummy 51: from the opening; Rummy 71: on top of the 71 points
What does a lost round cost?100 per loser, alwaysFrom a few points to over 100, depending on the hand
What matters mostSpeedSpeed and the weight of the cards you keep

This difference in scoring changes everything. In Simple, keeping a King or a joker in hand costs nothing extra: a loser takes 100 points, whether they hold two small cards or thirteen big ones. In Rummy 51 and 71, on the other hand, every card counts (face cards 10, Ace 11, joker 20) and a player who has laid nothing down takes a flat 100. Details on the rummy scoring page.

One hand, three variants

To really feel the difference, take one hand after the draw and see what it allows in each variant. It holds a run (10♥ J♥ Q♥ K♥), a set (7♠ 7♥ 7♦), a run with a joker (4♣ joker 6♣) and a few loose cards.

  • 10 of hearts10 of hearts
  • Jack of heartsJack of hearts
  • Queen of heartsQueen of hearts
  • King of heartsKing of hearts
  • 7 of spades7 of spades
  • 7 of hearts7 of hearts
  • 7 of diamonds7 of diamonds
  • 4 of clubs4 of clubs
  • JOKERJoker
  • 6 of clubs6 of clubs
Run (10♥ J♥ Q♥ K♥) = 40, set (7♠ 7♥ 7♦) = 21, run (4♣ joker 6♣) = 15.
  • In Rummy 51: 40 + 21 = 61, so the opening already works without the joker. With the run (4♣ joker 6♣), where the joker stands for the 5♣, the total climbs to 76: the opposing team will then have to open with at least 77.
  • In Rummy 71: only melds without a joker count toward the 71 points. Here 40 + 21 = 61: 10 points short. The run (4♣ joker 6♣) cannot close the gap. You have to wait for another joker-free meld, for instance a set (5♠ 5♥ 5♦) that would make 76.
  • In Simple: points don’t matter. You must arrange all your cards but one into melds, with at least one run (10♥ J♥ Q♥ K♥) and one set (7♠ 7♥ 7♦): until the loose cards find a home, you cannot go out.

The same hand is therefore ready in Rummy 51, almost ready in Rummy 71 and still far off in Simple. You can redo the exercise with your own cards using the opening calculator.

Rummy 51 or Rummy 71: what changes at the table

On paper, 20 points separate the two variants. At the table the gap is much wider. In Rummy 51, with 4 jokers in the pack and jokers counting from the opening, players often open early; the round is then decided by add-ons and the race to the last card. In Rummy 71, with only 2 jokers, which fill neither the 71 points nor the required melds, opening is a real goal: you need a run (6♠ 7♠ 8♠) and a set (Q♠ Q♥ Q♣) without jokers, and 71 points without jokers.

  • The discard pile: in both variants, a card taken from the discard pile must be laid down that turn. In Rummy 71, to open with it you also need a run (3♠ 4♠ 5♠) built without that card: taking the 8♥ to finish a run (6♥ 7♥ 8♥) is not enough to open if it is your only run (6♥ 7♥ 8♥).
  • The rising threshold: in both, the opposing team must open with at least the first opening’s total + 1. In Rummy 71, melds with jokers laid on top push that total up.
  • The partner (2 vs 2): in Rummy 51 they lay down freely as soon as their partner has opened; in Rummy 71 they need a run (5♥ 6♥ 7♥) without a joker (the app’s current rule).
  • Laying everything down to go out: in both, you may lay down all your cards but one even below the threshold, but in Rummy 71 the make-up is still required (run (8♠ 9♠ 10♠) and set (9♠ 9♥ 9♦) without jokers, plus a run (2♣ 3♣ 4♣) built yourself if the card came from the discard pile).

In short: Rummy 51 rewards speed and opportunism, Rummy 71 rewards patience and calculation. The two detailed pages: Rummy 51 and Rummy 71.

Which variant should you choose?

  • New to rummy → Simple: one single goal, a complete hand.
  • You know Rummy 51 from home → Rummy 51: you’ll feel at home, with a few differences (no mandatory pure run, a rising threshold).
  • You like to calculate and wait for the right moment → Rummy 71.
  • You’re playing with a friend → any variant in 2 vs 2, so you’re on the same team.
  • You want a shorter game → 1 vs 1: it ends at 300 points in Simple or 251 in Rummy 51 and 71 instead of 600 points in Simple, 351 in Rummy 51 or 451 in Rummy 71.

House rules you’ll come across elsewhere

Rummy is handed down from table to table, and every family has its habits. If you learned elsewhere, you will probably meet one of these rules. They do not apply in the Atlas Carta app, but knowing them avoids plenty of arguments.

Common house rules and the Atlas Carta app’s version
Elsewhere, people sometimes play…In the Atlas Carta app
Opening at 51 with a mandatory “pure run” (no joker)Rummy 51: no required meld; it is Rummy 71 that requires a run (8♠ 9♠ 10♠) and a set (9♠ 9♥ 9♦) without jokers
Joker counted as 0, or as 25 to 30 pointsRummy 51: worth the card it replaces; Rummy 71: not counted toward the 71
The same fixed threshold for everyoneThe threshold rises: first opening + 1 for the opposing team
Going rummy doubles the pointsAllowed, with no doubling
An Ace linking King and 2 (K-A-2)Not allowed
Two jokers in the same meldOne joker per meld
Every player for themselves only1 vs 1 or 2 vs 2, partners opposite each other
A fixed number of roundsLost at 600 points in Simple, 351 in Rummy 51 or 451 in Rummy 71 (2 vs 2) or 300 points in Simple or 251 in Rummy 51 and 71 (1 vs 1)

The beauty of an app is that these debates disappear: the game engine applies the same rule to everyone, every game.

Rummy’s relatives around the world

The games below belong to the same family (draw, form runs and groups, get rid of your cards), but their rules differ. They are not offered in the Atlas Carta app; they are listed to help you find your way around.

Some games of the rummy family
GameEquipmentWhat sets it apart
Gin Rummy1 × 52 cards, 2 players10 cards; nothing is laid down during play, you “knock” when your unmatched cards are worth little
Rummy 5001 × 52 cardsMelds you lay down score points; game to 500
Kalooki2 decks + jokersOpening with a minimum score (often 40)
Rummikub106 numbered tiles (including 2 jokers)14 tiles, opening of 30, the whole table can be rearranged
ChinchónSpanish deck7 cards; a 7-card run (the “chinchón”) wins the game outright
Carioca2 decks + jokersEach round imposes its own melds (contracts)
La 51 (la bajada)2 decks + jokersYou must “bajar” with 51 points: the same idea as our Rummy 51
13-card rummy2 decks + jokers13 cards; a pure run without a joker is required
Hand / Hand Partner2 decks + jokersOpening-threshold rummy with a team version
OkeyTilesA tile-based relative played by four, with a joker indicator

A little history

Card-game historians often trace the rummy family back to conquian, a game of runs and groups played with the 40-card Spanish deck in the 19th century. The name “rummy” appears in English in the early 20th century, and the game then spread everywhere, branching out into dozens of variants: Gin Rummy, Kalooki, Rummy 500, Chinchón… Other theories point to even older games. For a detailed history, Wikipedia’s rummy article and the reference site pagat.com are good places to start.

The app’s three variants — Simple, Rummy 51 and Rummy 71 — belong to these rules handed down from table to table. We fixed them once and for all, and the game engine enforces them.

Frequently asked questions

Which rummy variants does the Atlas Carta app offer?

Three: Simple rummy (lay everything down at once), Rummy 51 (open with 51 points) and Rummy 71 (71 points, with a run (5♥ 6♥ 7♥) and a set (7♠ 7♥ 7♣) without jokers). Each is played 1 vs 1 or 2 vs 2.

What is the difference between Rummy 51 and Rummy 71?

Rummy 71 requires 71 points instead of 51, requires a run (3♣ 4♣ 5♣) and a set (6♠ 6♥ 6♣), and does not count jokers toward the opening. It uses 2 jokers instead of 4.

Is rummy the same as Gin Rummy?

No. Gin Rummy is a two-player game with one deck and 10 cards, where nothing is laid down during play. The app’s rummy uses two decks and jokers, and (except in Simple) melds are laid down as the turns go by.

Which rummy variant is best for beginners?

Simple rummy: you just need to arrange your whole hand into melds, with at least one run (5♥ 6♥ 7♥) and one set (4♠ 4♥ 4♦). Then move on to Rummy 51.

Is there a tournante in Simple rummy?

Yes: the tournante exists in all three variants. The dealer’s first discard can be taken instead of drawing during the first round of turns; a joker is never the tournante.

What does a lost round cost in each variant?

In Simple, a fixed 100 points per loser (200 for the team in 2 vs 2). In Rummy 51 and 71, the value of the cards left in hand (face cards 10, Ace 11, joker 20), or 100 for a player who has laid nothing down.

Read also

Other games on Atlas

Play Rummy online

On iOS and Android, play all four games online and invite your friends to a private table.