Skip
Atlas Carta — Touti, Ronda, Rami, Belote

Belote quiz: 16 situations to test your reflexes

By The Atlas Carta teamUpdated on ✓ Rules checked in the app

Think you know the rules of Belote? Check on 16 game situations, from the simplest to the trickiest. For each question, think before reading the answer just below, then count your correct answers at the end. All situations follow the rules of classic Belote with declarations, as played in the Atlas Carta app.

How this quiz works

  • You are always “you”; your partner sits opposite, the two opponents on your left and right.
  • Cards are from the Spanish deck: 10 (Sota), 11 (Caballo), 12 (Rey), 1 (Ace), then 4, 5, 6, 7. In trumps the order is 10 > 6 > 1 > 7 > 12 > 11 > 5 > 4; outside trumps, 1 > 7 > 12 > 11 > 10 > 6 > 5 > 4.
  • Read the situation, choose your answer, then check the explanation. One point per correct answer.

Level 1: card strength

1. Who wins this trick?

  • Ace of cupsAce of cups
  • 4 of clubs4 of clubs
  • 7 of cups7 of cups
  • Rey of cupsRey of cups
Clubs are trumps. In order: Ace of cups (lead), 4 of clubs, 7 of cups, 12 of cups.

2. Which trump is worth the most points?

Cups are trumps. Which is worth the most: the 1, the 6, the 7 or the 10 of cups?

Level 2: which card are you allowed to play?

3. Follow suit or trump?

  • 4 of cups4 of cups
  • Sota of swordsSota of swords
  • 6 of swords6 of swords
  • Ace of coinsAce of coins
Swords are trumps. An opponent leads the Ace of cups. Your hand: 4 of cups, 10 and 6 of swords, Ace of coins.

4. You are out of the suit: what do you play?

  • Sota of coinsSota of coins
  • 5 of coins5 of coins
  • Ace of cupsAce of cups
  • 7 of cups7 of cups
  • 6 of clubs6 of clubs
Coins are trumps. An opponent leads the Ace of swords, your partner plays the 4 of swords, the other opponent the 5 of swords. You play last, with no swords.

5. The opponent has trumped

  • 6 of cups6 of cups
  • 4 of cups4 of cups
  • Rey of coinsRey of coins
Cups are trumps. An opponent leads the Ace of clubs, your partner plays the 4 of clubs, the other opponent trumps with the 7 of cups. You have no clubs.

6. You cannot overtrump

  • 6 of cups6 of cups
  • 4 of cups4 of cups
  • Rey of coinsRey of coins
  • 5 of swords5 of swords
Cups are trumps. Clubs are led; your partner is winning with the Ace of clubs, but the next opponent trumps with the 10 of cups. You have no clubs.

7. Your partner is master

  • 7 of cups7 of cups
  • 4 of clubs4 of clubs
  • 5 of swords5 of swords
  • Rey of clubsRey of clubs
Swords are trumps. An opponent leads the 4 of coins, your partner plays the Ace of coins, the other opponent the 5 of coins. You have no coins. Must you trump?

8. Trumps are led and your partner is winning

  • Sota of clubsSota of clubs
  • 5 of clubs5 of clubs
  • Ace of cupsAce of cups
Clubs are trumps. Your partner leads the Ace of clubs, the next opponent plays the 4 of clubs. Your turn.

9. Trumps are led, but you cannot go higher

  • 4 of coins4 of coins
  • Ace of cupsAce of cups
  • 7 of cups7 of cups
Coins are trumps. An opponent leads the 10 of coins. Your hand: 4 of coins, Ace and 7 of cups.

Level 3: declarations

10. Is this a Suivi?

  • Rey of coinsRey of coins
  • Ace of coinsAce of coins
  • 4 of coins4 of coins
12, Ace and 4 of coins in the same hand.

11. Carré or 5-card Suivi?

Your team declares four 12s (a Carré, 100 points). The opponents declare a Suivi 4-5-6-7-10 of cups (100 points). Who scores their declarations?

12. Two identical Suivis

Clubs are trumps. Your team has a Suivi 10-11-12 of swords, the opponents a Suivi 10-11-12 of clubs. Who wins?

13. An exact tie

Swords are trumps. Your team has a Suivi 5-6-7 of coins, the opponents a Suivi 5-6-7 of cups. What happens?

14. What should you declare?

  • Rey of coinsRey of coins
  • Rey of cupsRey of cups
  • Rey of swordsRey of swords
  • Rey of clubsRey of clubs
  • 7 of coins7 of coins
  • Sota of coinsSota of coins
  • Cabal of coinsCabal of coins
  • 5 of clubs5 of clubs
All four 12s, plus the 7, 10 and 11 of coins. Cups are trumps.

Level 4: scoring

15. More tricks, and yet…

Your team took. You make 92 trick points, the opponents 70 — but they won the comparison with a 4-card Suivi (50). What does each team score?

16. Failing with Belote

Your team took and you hold Belote-Rebelote (20). You make 72 trick points; the opponents make 90 and won the comparison with a 3-card Suivi (20). Result?

Your score

Your level based on your number of correct answers
Correct answersLevelTo improve
0 to 6BeginnerReread the step-by-step rules, especially trick play
7 to 12Good playerReview declarations and scoring
13 to 16ExpertMove on to strategy and test yourself in a real game

To go further: the step-by-step Belote rules, the declarations guide, 15 strategy tips and the glossary. In the app, guided games and Belote exercises also train you on these situations before your first table.

Frequently asked questions

Do the quiz answers follow the official rules?

They follow the rules of classic Belote with declarations as played in the Atlas Carta app: follow suit, trump, overtrump or undertrump, go higher in trumps even over your partner, declaration comparison and contract scoring.

What is the most common mistake in Belote?

Thinking you may discard when your partner is winning a trick where trumps were led. In that case you must always go higher if you can. The “partner is master” freedom only applies when another suit is led.

Do declarations count when deciding whether the contract is made?

Yes. Each team’s total is compared, including tricks, validated declarations and Belote-Rebelote. A team can therefore win more trick points and still fail.

Read also

Other games on Atlas

Play Belote online

On iOS and Android, play all four games online and invite your friends to a private table.